# Third-party notices This project is licensed under the GNU Affero General Public License v3.0 (see `LICENSE`). It includes the following third-party material, which stays under its own license. ## Car models: Kenney Car Kit (CC0 1.0) Source: https://kenney.nl/assets/car-kit - `client/public/models/*.glb` and `client/public/models/Textures/colormap.png`. The team paint is applied at runtime by recolouring the palette texture. License: `client/public/models/LICENSE-kenney.txt`. ## Sounds: Kenney Impact Sounds, Sci-fi Sounds and Interface Sounds (CC0 1.0) Sources: https://kenney.nl/assets/impact-sounds, https://kenney.nl/assets/sci-fi-sounds, https://kenney.nl/assets/interface-sounds - `client/public/sounds/*.mp3`, converted from the original OGG files with ffmpeg. License: `client/public/sounds/LICENSE-kenney.txt`. The engine, boost, horn and crowd sounds are synthesized in the browser. ## Font: Nunito (SIL Open Font License 1.1) Source: https://github.com/googlefonts/nunito - `client/public/fonts/*.woff2`; the full license is in `client/public/fonts/OFL.txt`. ## Physics: RocketSim (MIT) Source: https://github.com/ZealanL/RocketSim The car and ball mechanics in `shared/` are written for this project, but several follow RocketSim's logic and constants: the flip (spin-up torques, vertical damping, flip cancel, stall, pitch lock), the extra ball hit impulse, car-car bumps and demolitions, the raycast vehicle (wheel positions, suspension stiffness, damping and force scales, tyre friction curves), sticky forces, the powerslide, supersonic hysteresis, auto-flip and auto-roll, and the Octane hitbox. Other values (throttle and steering curves, the ball bounce model by Sam Mish, boost pad positions) are published measurements of Rocket League documented by the RLBot community. ``` MIT License Copyright (c) 2022 ZealanL Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ``` ## npm packages bundled into the client ### three@0.186.0 (MIT) Includes the add-ons `GLTFLoader`, `RoomEnvironment`, `EffectComposer`, `RenderPass`, `UnrealBloomPass` and `OutputPass` from `three/examples/jsm`. ``` The MIT License Copyright © 2010-2026 three.js authors Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ```